Contents
- 1 Melee Damage
- 2 Items
- 2.1 Positive
- 2.2 Negative
- 3 Characters
- 3.1 Positive Characters
- 3.2 Negative Characters
- 4 Weapon Classes
Melee Damage
Your weapon attacks deal x additional damage (depending on your weapon's Melee Damage scaling).
There is no limit to this stat. If it is negative, your melee attacks deal -x less scaled damage, down to a minimum of 1 damage per hit.
Melee damage rounds down. So if you have 1 melee damage on your knife which has a scaling of 80%. The +0.80 damage is rounded down and there is no increase. However if you have -1 melee damage, the -0.80 is rounded down to -1.
All melee weapons scale with melee damage to some degree except the Spiky Shield which scales with armor. In addition, the Shuriken is a ranged weapon, but scales with melee damage.
Items
Positive
These items increase your Melee Damage.
Due to Item Tags, the Character(s) Brawler, Crazy, Generalist, Gladiator, Glutton have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Alloy | Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge | 80 | ||
Big Arms | Tier 4 | +12 Melee Damage +6 Ranged Damage -1 Armor -5% Speed | 105 | Win a run with Generalist | |
Black Belt | Tier 2 | +25% XP Gain +3 Melee Damage -8 Luck | 50 | ||
Charcoal | Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting | 20 | ||
Claw Tree | Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP | 20 | ||
Defective Steroids | Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP | 20 | ||
Gnome | Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range | 100 | Win a run with Bull | |
Goat Skull | Tier 1 | +3 Melee Damage -2% Crit Chance | 25 | ||
Handcuffs | Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value | 80 | 1 | |
Hedgehog | Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration | 30 | ||
Little Muscley Dude | Tier 2 | +3 Melee Damage +5 Max HP -15 Range | 50 | ||
Mammoth | Tier 4 | +20 Melee Damage +5 HP Regeneration -8% Damage -3% Speed | 130 | ||
Mastery | Tier 2 | +6 Melee Damage -3 Ranged Damage | 55 | ||
Riposte | Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack | 40 | ||
Wheat | Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage | 85 | Win a run with Farmer |
Negative
These items decrease your Melee Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Cape | Tier 4 | +5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage | 110 | ||
Fertilizer | Tier 1 | +8 Harvesting -1 Melee Damage | 15 | ||
Fuel Tank | Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage | 45 | ||
Lucky Charm | Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage | 75 | Win a run with Lucky | |
Peaceful Bee | Tier 1 | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage | 18 | ||
Shmoop | Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage | 60 |
Characters
These Characters start with different Melee Damage, or have mechanics related to their Melee Damage:
Positive Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
Generalist | +2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time | Collect 300 materials | Big Arms |
Gladiator | +20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck | Kill 20000 enemies | Spider |
Speedy | +30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor | Reach +50% Speed | Fin |
Knight | +2 Melee Damage for every 1 Armor you have +5 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% | Win a run in Danger 4 | Plasma Sledgehammer |
Apprentice | +2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up | Reach level 20 | Fighting Stick |
Negative Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
Cyborg | You start with 1 Minigun Ranged Damage modifications are increased by 250% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% | Reach 10 Ranged Damage and get 3 structures at the same time | Improved Tools |
Mage | Elemental Damage modifications are increased by 33% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -100% | Unlocked by default | Thunder Sword |
Weapon Classes
These Weapon Classes affect Melee Damage:
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal | Chopper Circular Saw Sword Thunder Sword Excalibur |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |