I think it's pretty obvious to anyone that the first level is a tutorial. In these games the first level is always a tutorial and the game literally puts text on screen telling where to go for more info. And I think most players would notice that they open the door to three enemies after reading their first mod has three shots.
My biggest problem with how sneaky Eternal raises the bar is that it never breaks down the falter system and I never figured it out very well so I quit playing the game.
@Allstin 2 месяца назад
oh yeah and it’s interesting how it’s a subtle tutorial without the pop ups, and with, it’s… opposite!
i think the doom hunter boss was (supposed) to teach the falter system.
hugo has said they changed the ice bomb on the boss so people didn’t reach the superheavy hunters and think “i can’t bomb him”@furiousfap33692 месяца назад
What did you need to know about the falter system?
basically how it works is:
-sufficient damage inflicted within short window (like maybe a second or two) or remote detonate are Soft Falters and have a short cooldown
-All other falters (weakpoint break, blood punch, frag grenade, chaingun shield dash and projectile, microwave beam etc.) are Hard Falters meaning they can be applied any time as long as the demon is not immune. There are a few more hard falters than this in the game, but there are only 2 types of soft falter.
-Hard and Soft Falters are identical except for this difference.
-Soft Falter cooldown still applies if the last falter was a Hard Falter, so you cannot break a weakpoint with PB and then immediately falter the same target with remote detonate, but you could open with a remote detonation falter and then break the weakpoint to chain 2 falters together.
-it seems like duration of falters overlaps, meaning it's best to trigger additional falters right as the previous one is over rather than right at the same time.
-Damage required to soft falter a demon depends on demon type, super shotgun will soft falter just about any demon if all pellets hit. Ballista primary fire will also instantly soft falter a lot of enemy types at any range including highly mobile & dangerous ones like the Archvile, Whiplash, Caco, and Dreadknight.
-Remote detonate will act as a hard falter against a Phase 1 Doom Hunter meaning it always works with no cooldown.
-Microwave beam is a little different from a normal hard falter in that it's the only type of falter/CC that works on a Possessed demon, it can be extended for as long as you want, and it can interrupt stagger state (making the target no longer glory-killable!) so don't use it on staggered demons. it also won't falter a doomhunter or shield soldier if it's currently draining its shield.
-any amount of contact with microwave beam falters non-immune demons, including possessed demons, for long enough to safely shoot them a couple times with other weapons as the falter lasts like a second or two after the beam stops making contact with them.
-Most enemy attack animations will be cancelled by falters, but some (like a lot of leaping attacks) cannot be cancelled once initiated.
-if a weakpoint is broken while a demon is changing elevations, the weakpoint won't break and the falter animation won't trigger until they get to their destination. So if you shoot a mancubus cannon when he is going up from the ground floor to the second floor, once he lands on the second floor only then will his cannon break & he be faltered.
-you can inflict a unique, shortened falter state on the marauder outside of parry windows by microwave beaming his dog (if its close enough to him). this gives you JUST enough time to hit him *once* with the PB or the ballista if you're quick.
-Chaingun bullets are quick to falter Hellknights, Dreadknights, and Barons but I'm not sure exactly how this works. It seems like it'd be a soft falter, but i think it's a chance-on-hit instead of being based on damage inflicted.
Any other questions you might have would probably be answered by Under The Mayo's videos on the falter system but I would also be happy to answer them to the best of my ability. In my experience, a lot of learning how to best use falters comes naturally with practice and experimentation though.