Guess the path

Guess the path

Guess the Path is a puzzle game for the smartest of you.

So yes, the first levels are quite simple and you will tell yourself that it is a game for children ... but not at all, try the more difficult levels ... you will understand that this game is not for put in all hands ... or rather not to put in all brains.


You must thus connect all the boxes together and fill in the grid completely. It's simple but it becomes quite difficult as the size of the grid increases.

Guess the path: Quick Start Guide

The principle of the game is very simple, you must fill the grid with numbers ranging from 1 to X. The numbers must follow each other on the grid, that is to say that for example the box number 2 must be located next to the box 1, and box 3 must be located next to box 2, etc ...

What Makes This Game Unique?

+ Hourly gift
+ Daily challenge
+ More than 80 packs containing 20 levels
+ Achievement
+ Leaderboard

Under which category is this game listed?

This game fits into the Boardgames category.

Who worked on programming this game?

This game was designed and built by Playtouch.

Which development environment or library is used for the game’s interactivity?

The development of this game used the Construct 2 engine/framework.

What are the main categories this game falls under?

Labels or categories used to tag this game are link, logic, number, sudoku, tiles.

Does this game cater to any specific gender?

The game is intended for the Male & Female demographic.

Does this game support mobile gameplay?

Yes, Guess the path is available for play on mobile devices.

Which age demographics does this game target?

The age groups that would enjoy this game the most are Kids.

Is this game suitable for children of all ages?

No, children cannot safely enjoy Guess the path.

Does the game feature blood or gore?

No, Guess the path does not include any content that depicts blood.

Are there any violent or cruel scenes in the game?

No, Guess the path does not feature any elements of cruelty.
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